Sub-Luminal Photonic Missile weapon-mod by draconis_sharp

I thought this was a bit of an interesting concept. It was made out of just an idea and not really a necessity.
It should be compatible with any armada 2 mod; even fleet ops for A2 or any BI for A2. Of course, that's assuming you know what you are doing.


A simple install; just add all the files to the correct folders. 
If you don't want to overwrite any existing modifications, then most of you will be experienced enough to know how.
If not, copy this to the weapon sprite file in the sprite folder:

# Federation Missle
fmissle		missle		0	0	128	55	@anim=tex1x2

I know missile is spelled incorectly, but do it anyway or else it won't work right.


This is best as an anti-fighter weapon, but it can damage capital ship shields as well.
If you don't already know how to add weapons to ships, here is an example:

Open fbattle.odf with the notepad application and you will see this when you scroll down

weaponX = "fmissle"
weaponHardpointsX = "hpXX"

For weaponX and weaponHardpointsX, put in an unused weapon number for X.
For "hpXX", put in a hardpoint number, such as one used with torpedos for XX. 

That should be it. Contact me if you have any problems.


All credit goes to me on this one.
Credit:
draconis_sharp

Contact:
draconis_sharp@yahoo.com